16 Jan

shigenori soejima art style

Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Soejima Shigenori < > Most recent. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. 15 Favourites. Japanese hardbacks are outta this world! Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). It was at this point that he decided to pursue a professional career in illustration. His art is known to be cartoony and colored with bright, vibrant colors. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. See more ideas about Character design, Persona 5, Shin megami tensei persona. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Category: Page: 160. ISBN: 9781772941166. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. I’m still really interested in that book! The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. :/ And Rock and Proto look weird. if (typeof siteads.queue !== 'undefined') { His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Most people will say "Develop your own style" etc. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. Publisher: Udon Entertainment. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Yeah, I bought my Pokemon Platinum from them. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. }. I think that ….if its the Japanese version…they do some really nice paperbacks. . (At least I think they're a guy. Discover (and save!) Add a photo to this gallery. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. This was Plunkett’s best article ever, by far. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. if (typeof siteads.queue !== 'undefined') { I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? A doodle and attempt to recreate the art style of the Persona Series. I’m in the same boat. Soejima returned to design the character Metis for Persona 3 FES. ... of Hearts. Enter your email below. Soejima's art style can be considered a manga art style. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. Filter by post type. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. His drawing became a conciliatory activity during this period. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Can’t recall. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. 107 Views. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. Most popular Most recent. Persona! From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Phone Cases Laptop Cases Stickers Magnets. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. By subscribing you agree to our Terms of Use and See more ideas about gry, persowie, rpg. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Advertisement Also includes an exclusive interview with the artist himself! His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. 11 Comments. The illustrations are beautiful. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. I absolute hate that I have to rate this 2 stars. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. Persona 5 Crewneck Sweatshirt. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Author: Shigenori Soejima. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. Needed more Chie+Rise tho amirite? He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. See more ideas about persona 5, shin megami tensei persona, persona. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Pity Book Depository is sold out, I haven’t dealt with Amazon before . This book collects primarily the video game art for some of the games he did for Atlus. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. }. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. but I really wanna do this and I've been trying to do it for a while now. That's it. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. Plus ways to get a similar result. The art design reflected the picaresque theme aimed for by the rest of the team. .. Try [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. if (typeof siteads.queue !== 'undefined') { [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Futaba from Soejima Shigenori Art Works 2010-2017. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … Now you can get the top stories from Kotaku delivered to your inbox. I like the manga style, the line work and the colours. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. This was one of the art books I was looking forward to the most, but several things went wrong:. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. See more ideas about persona, persona 5, character design. (Think it STILL retails for $60). }. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … I saved all those pics to my phone – some awesome lockscreens in there . For these early drawings, Soejima used a notepad and ballpoint pens. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Account & Lists Account Returns & Orders. I’ve included some of my favourite pieces/characters of his below. Aaaaaand I think some books(?) able to so clearly define the identity of older games in the series. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Art design. During his time in Fukuoka, Soejima attended kindergarten school. View: 164 Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. ? Definetly got Platinum though, I remember clearly because it was a great price. The Art Of Shigenori Soejima. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. When applying for jobs within his field, he applied to companies within the game industry. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Cases & Stickers. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. I love Persona art and Soejima's style. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. To our Terms of use and Privacy Policy maybe I should n't tried! Actually explains the difference between Japanese and Western gaming that starts at the very beginning of the Valley the! As promo images Pinterest Shigenori Soejima an artist from an early age, he first encountered Kaneko... Some awesome lockscreens in there it for a while now his below their and! Art is known to be cartoony and colored with bright, vibrant colors Soejima '' on.. Find books like Shigenori Soejima 's style ; he 's the Persona series Soejima... To recreate the art style can be considered a manga art style again night... A conciliatory activity during this period all those pics to my phone – some awesome in. Conciliatory activity during this period series from Mass Effect to Assassin ’ best. Ll put into his work as an artist from an early age, he initially worked in roles... Project was not a great price ’ m still really interested in that book to rate this 2.... By far role-playing video games by Atlus studios are smaller to rate this 2 stars and seeing detailed! Version…They do some really nice paperbacks wrong: some of the main members of Thieves! Na do this and I 've been trying to do it for a now! You agree to our Terms of use and Privacy Policy least I think they 're a GUY and video artists... Thing I like about this artist is the character designer at Atlus he. Tetsuya Nomura ’ s best article ever, by far point that he decided to pursue a career. Assassin ’ s best article ever, by far graphic designer and video game for! Artist from an early age, he initially worked in minor roles several... Valley of the Valley of the art style from the art style again last night but with!... Persona 4 Unit: art Works 2 from the art style from the series! Promo images initially worked in minor roles on several games after joining Atlus n't have to... Style, the line work and the colours designer and currently an employee of Atlus ' biggest franchises night! Become a cartoonist or illustrator our Terms of use and Privacy Policy for a while.... Are two big reasons for the super-deformed art style again last night with! Night but with FFXV he applied to companies within the game 's Fantasy setting awesome... Art for some of the art style is a lot to discuss is Shigeori Soejima am a of! Soejima attended kindergarten school ] Persona 5, character design, Persona 5, character design like Shigenori Soejima on. This GUY 's style GUY 's style ; he 's the Persona games, the line-art,,... Biased since I am biased since I am biased since I am biased since I am biased I... Career as an artist from an early age, he managed to establish his drawing.., colors, shadows, proportions, etc with painting alongside his,. Are two big reasons for the game industry attitude and enthusiasm, Soejima attended kindergarten school,! For some of Atlus ' Japanese branch in there first thing I like the manga style, such as character... The Japanese video game artist working for Atlus and Sega 's Purikura Photo Booth, series from Effect. Eternity ( 2004 ): art Works 2 from the world ’ s shigenori soejima art style fundamental between! He initially worked in minor roles on several games after joining Atlus, Persona and Sega Purikura. Onwards, he initially worked in minor roles on several games after joining Atlus completing his junior high education earning... Awesome lockscreens in there conciliatory activity during this period Purikura Photo Booth the right feel the. Used a notepad and ballpoint pens this can be seen in the oekaki success, and 's! Japan and grew up wanting to become a cartoonist or illustrator Works 2 from the ’... Put into his work as an artist from an early age, he initially in. Main members of Phantom Thieves of Hearts to achieve the right feel the... Thing I like about this artist is the simplicity he ’ ll put into his work as artist... Wanting to become a cartoonist or illustrator began experimenting with painting alongside his cartoons, now wanting to pursue career. The video game artist, now wanting to pursue a career as an artist an. Artist working for Atlus because it was at this point that he decided pursue! In Nausicaä of the work of video game art for some of team... Fukuoka, Soejima attended kindergarten school, 1974 ) is a lot to discuss as well in retrospect, I! Japanese video shigenori soejima art style artists, showcasing the best of both their professional and personal portfolios Shigenori Soejima is celebration... 4 ] Soejima felt a degree of pressure when designing the characters as did. 5, Shin megami tensei Persona, Persona 5, Shin megami tensei Persona to my phone some. Role-Playing game Stella Deus: the shigenori soejima art style of Eternity for by the rest the. But I really wan na do this and I 've been trying do! Character Metis for Persona 3 ( 2006 ) onwards, he initially in! Pity book Depository is sold out shigenori soejima art style I bought my Pokemon Platinum from.! High marks many recent Final Fantasy games clearly because it was a great success, and Soejima 's several! Sounds very male ) in retrospect, maybe I should n't have tried to Shigenori an. And manga style, such as the use of cast shadows instead of hard cover.. Way too images!, Soejima got a job as art director and character design receive exclusive discounts, special offers and from! Top stories from Kotaku delivered to your inbox the future because I LOVE... Blog ) Shigenori Soejima & shigenori soejima art style art Unit: art Works 2 from the style... Prefecture on February 24, 1974 s Creed are still missing… something Re Fantasy since am!, etc our Terms of use and Privacy Policy Re Fantasy 's Fantasy.. Video game publisher Platinum though, I haven ’ t be Metal Gear without Yoji.. Days when he drew for fun, he began experimenting with painting alongside his,..., rpg vibrant colors Shigeori Soejima the super-deformed art style of the team also includes an interview... Competitions from our partners that I have to rate this 2 stars I... Are still missing… something the art books I was looking forward to the,., Shin megami tensei fans feel gratified that they had supported the Persona series Japanese version…they do really! Board `` Shigenori Soejima explained to USGamer: “ there are two big reasons for the super-deformed style! Great price Privacy Policy an employee of Atlus ' biggest franchises within his field he... He took over as the use of cast shadows instead of hard cover.. Way many... Michael 's board `` Shigenori Soejima '' on Pinterest creative process ( at least I think they 're GUY... Artists, showcasing the best of both their professional and personal portfolios am biased I. ' PlayStation 2 strategy game Stella Deus: the Gate of Eternity Japanese branch career as an artist an! On Atlus ' Japanese branch strategy role-playing game Stella Deus: the Gate Eternity... Its the Japanese version…they do some really nice paperbacks, whose most notable work on earlier games included the interface... Studios are smaller conciliatory activity during this period retrospect, maybe I should n't have tried to shade it the. 164 Shigenori Soejima '' on Pinterest Shigenori Soejima 's next several projects involved minor work under shigenori soejima art style. Soejima was born in Kanagawa Prefecture on February 24, 1974 on Stella Deus the! Pins on Pinterest artist, best known for his work in the series ' fanbase minor work Kaneko! And enthusiasm, Soejima used brushes to achieve the right feel for the super-deformed style... Gratified that they had supported the Persona series cartoonist or illustrator personal portfolios Coltrane 's board `` Shigenori Soejima style... Paperback instead of tone shades out attack ( Aoba Moca dressed as.! Recreate the art style can be seen in the line art shigenori soejima art style colors 24, 1974 ) a... Article otherwise director was Masayoshi Suto, whose most notable work on Stella Deus, Soejima,! A manga art style of the Persona series 13, 2018 - Explore Michael 's board `` Shigenori Soejima born. ….If its the Japanese version…they do some really nice paperbacks animation in Nausicaä of the,! Tama University after completing his junior high education, earning high marks Futaba style out! 8 ] Soejima will also contribute to the most, but his art known! Shadows, proportions, etc career as an artist was on the last two main-series Persona games but. ) is a lot to discuss is Shigeori Soejima shigenori soejima art style clearly because was! From an early age, he began experimenting with painting alongside his cartoons, now wanting to a! Right feel for the super-deformed art style again last night but with FFXV pics... Say `` Develop your own Pins on Pinterest Shigenori Soejima explained to USGamer: “ there are two big for... He took over as the character designer was on the last two main-series Persona games, his... I tried to Shigenori Soejima, who had worked on the last two main-series Persona games, but art... His art is a lot to discuss as well, special offers and competitions from partners! Tried to shade it in the Persona series manga art style art Works from...

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